#pragma once


#include <d3d9.h>

#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")

#include <wrl.h>
namespace wrl = Microsoft::WRL;

#include "Graphic.h"

class Lines {
public:
	Lines();
	~Lines();

	VOID Initialize(Graphic& gfx);
	VOID Draw(Graphic& gfx);

private:

	wrl::ComPtr<IDirect3DVertexBuffer9> _VertexBuffer;
};

